Adventure Log 8

Bors: [SKILL] Perception [MOD:WIS] [1d20+4 = 24]
Simon: [INIT] [1d20+5 = 22]
Bouger: [INIT] [1d20+3 = 16]
Jory: [INIT] [1d20+5 = 24]
Bors: [INIT] [1d20+6 = 12]
Gwydiss: [INIT] [1d20+6 = 21]
Bors: Something’s coming guys, be ready!
[TURN] Jory
Jory holds his action.
[TURN] Simon
Simon enchants his Bastard sword (1 attack and damage) as a free action
Simon: what is it?
GM: The corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident.
Campaign saved.
[TURN] Gwydiss
Gwydiss rushes into the room drawing his whip of doom.
Gwydess (Gwydiss): end
Gwydiss: Zombies – a bunch of them
[GM] [TURN] Zombie 5
GM: A man dressed in tattered clothing, stinking of rotting flesh lumbers toward you. WIth blank eyes he attacks with claw-like hands
GM: [GM] [ATTACK (M)] Slam [1d20
4 = 19]
GM: [GM] [1d6 = 2]
GM: 6 Points to qwyddius and make a fort save vs disease plz
Gwydiss: [SAVE] Fortitude [1d20+2 = 10]
Bill (Bors): you contract VD
GM: You are diseased
[GM] [TURN] Zombie
GM: Bors take an attack of opportunity as a zombie rushes past you
Campaign saved.
Bors: [ATTACK (M)] Longsword (MW, S) [CRIT 19] [1d20+8 = 11]
GM: Miss
GM: Gwydiss you are again attacked
GM: [GM] [DAMAGE (M)] Slam [MULT:1.5] [TYPE: bludgeoning] [1d6+4 = 6]
GM: [GM] [1d20 = 8]
GM: It misses you with an outstretched hand
[GM] [TURN] Zombie 2
GM: Bors, you are attacked
GM: [GM] [ATTACK (M)] Slam [1d20+4 = 11]
GM: Miss
[TURN] Bors
Bors takes a step up, and full attacks the one between him and Gwdiss.
Bors: [ATTACK (M)] Longsword (MW, F) [CRIT 19] [1d20+6 = 12]
Attack 12 → [at Zombie] [HIT]
Bors: [DAMAGE (M)] Longsword (MW, F) [1d8+5 = 10]
Damage 10 → [to Zombie] [HEAVY DAMAGE]
Bors: [ATTACK (M)] Spiked Shield [1d20+5 = 21]
Attack 21 → [at Zombie] [HIT]
Bors: [DAMAGE (M)] Spiked Shield [TYPE: piercing] [1d4+5 = 8]
Damage 8 → [to Zombie] [DEAD]
[GM] [TURN] Zombie 1
GM: [GM] [ATTACK (M)] Slam [1d20+4 = 16]
[GM] [TURN] Zombie 6
GM: [GM] [ATTACK (M)] Slam [1d20+4 = 14]
[TURN] Bouger
Campaign saved.
Bouger: [ATTACK (M)] Warhammer (2) [1d206 = 16]
Attack 16 → [at Zombie 1] [HIT]
Bouger: [DAMAGE (M)] Warhammer [TYPE: bludgeoning(x3)] [1d8+3 = 4]
Damage 4 → [to Zombie 1] [MODERATE DAMAGE]
[GM] [TURN] Zombie 3
Bouger strides forward and smacks one of the zombies.
GM: [GM] [ATTACK (M)] Slam [1d20+4 = 22]
GM: [GM] [1d6 = 2]
GM: 6 more points to Gwydiss
[GM] [TURN] Zombie 4
Gwydiss: Oww
Bouger: [ATTACK (M)] Warhammer (2) [1d206 = 8]
Attack 8 → [at Zombie 4] [MISS]
[GM] [TURN] Zombie 7
[ROUND 2]
[TURN] Jory
Bouger glowers as the zombie steps over him and moves past.
Jory readies his sling and fires at the zombie straight ahead!
Campaign saved.
Jory: [ATTACK®] Sling (-4) [1d20+3 = 13]
Jory: [DAMAGE®] Sling [MULT:1] [TYPE: bludgeoning] [1d6 = 2]
Jory: Yawwr!
[TURN] Simon
Simon: [ATTACK (M)] Sword, bastard [CRIT 19] (3) [1d208 = 10]
Attack 10 → [at Zombie 4] [MISS]
Simon: Bloody crows!
[TURN] Gwydiss
Gwydiss: [CONCENTRATION] [1d20+2 = 7]
GM: The zombies sigh, clearly dissapointed
Campaign saved.
Gwydiss: [SKILL] Acrobatics [MOD:DEX] [1d20+7 = 11]
GM: [GM] [1d20 = 10]
Gwydiss: [SKILL] Climb [MOD:STR] [1d20 = 11]
Gwydiss climbs to safety
Gwydess (Gwydiss): end
[GM] [TURN] Zombie 5
GM: The zombie, scratches and claws at the crypt trying to get to you
[GM] [TURN] Zombie 2
GM: [GM] [ATTACK (M)] Slam (2) [1d206 = 15]
[TURN] Bors
Bors: [ATTACK (M)] Longsword (MW, F) [CRIT 19] [1d20+6 = 20]
Attack 20 → [at Zombie 1] [HIT]
Bors: [DAMAGE (M)] Longsword (MW, F) [1d8+5 = 13]
Damage 13 → [to Zombie 1] [DEAD]
Bors: [ATTACK (M)] Spiked Shield [1d20+5 = 12]
Attack 12 → [at Zombie 6] [HIT]
Bors: [DAMAGE (M)] Spiked Shield [TYPE: piercing] [1d4+5 = 9]
Damage 9 → [to Zombie 6] [HEAVY DAMAGE]
GM: Blood and Gore spray upon Bouger
Bouger: Ack.
Bors: They don’t stop!
[GM] [TURN] Zombie 6
GM: [GM] [ATTACK (M)] Slam [1d20+4 = 21]
Campaign saved.
GM: [GM] [1d6 = 4]
GM: Bors take 8 points and make a fort save
Bors: [SAVE] Fortitude [1d20+5 = 6]
GM: You are diseased
Gwydiss: [CONCENTRATION] [1d20+2 = 16]
Gwydiss: [CONCENTRATION] [MOD:CHA] [1d20+5 = 20]
[TURN] Bouger
Campaign saved.
Bouger: [1d6 = 5]
Bouger belches, followed by a burst of brilliant yellow light.
[GM] [TURN] Zombie 3
GM: All the zombies convulse and moan for a moment
GM: [GM] [ATTACK (M)] Slam (2) [1d206 = 9]
[GM] [TURN] Zombie 4
GM: [GM] [ATTACK (M)] Slam [1d20+4 = 13]
[GM] [TURN] Zombie 7
Bors: [ATTACK (M)] Longsword (MW, F) [CRIT 19] [1d20+6 = 24]
Attack 24 → [at Zombie 7] [HIT]
Bors: [DAMAGE (M)] Longsword (MW, F) [1d8+5 = 11]
Damage 11 → [to Zombie 7] [DEAD]
[ROUND 3]
[TURN] Jory
[TURN] Simon
[TURN] Jory
Jory moves forward and slings the zombie again.
Jory: [ATTACK®] Sling (-4) [1d20+3 = 14]
Attack 14 → [at Zombie 4] [HIT]
Jory: [DAMAGE®] Sling [MULT:1] [TYPE: bludgeoning] [1d6 = 3]
Damage 3 → [to Zombie 4] [HEAVY DAMAGE]
Campaign saved.
[TURN] Simon
Jory: Finish it!
Simon: [ATTACK (M)] Sword, bastard [CRIT 19] (3) [1d208 = 17]
Attack 17 → [at Zombie 4] [HIT]
Simon: [DAMAGE (M)] Sword, bastard [MULT:1.5] (1) [TYPE: slashing] [1d105 = 12]
Damage 12 → [to Zombie 4] [DEAD]
[TURN] Gwydiss
Gwydiss: Yea – Up here Zombie. You can’t touch me.
Gwydess (Gwydiss): end
[GM] [TURN] Zombie 5
GM: The zombie continues to try to reach you
[GM] [TURN] Zombie 2
GM: [GM] [ATTACK (M)] Slam [1d20+4 = 18]
[TURN] Bors
Bors attacks the zombie in front of him.
Bors: [ATTACK (M)] Longsword (MW, F) [CRIT 19] [1d20+6 = 13]
Attack 13 → [at Zombie 3] [HIT]
Bors: [DAMAGE (M)] Longsword (MW, F) [1d8+5 = 10]
Damage 10 → [to Zombie 3] [DEAD]
[TURN] Bouger
Campaign saved.
Bors: Almost there guys! Keep going!
Bouger: [ATTACK (M)] Warhammer [1d20+4 = 15]
Attack 15 → [at Zombie 2] [HIT]
Bouger: [DAMAGE (M)] Warhammer [TYPE: bludgeoning(x3)] [1d8+3 = 6]
Damage 6 → [to Zombie 2] [HEAVY DAMAGE]
[ROUND 4]
[TURN] Jory
Jon (Bouger): afk real fast…brb
User ‘Jon’ has gone AFK.
Jory drops his sling, draws his rapier
[TURN] Simon
Simon: [ATTACK (M)] Sword, bastard [CRIT 19] [1d20+5 = 22]
Attack 22 → [at Zombie 2] [HIT]
Simon: [DAMAGE (M)] Sword, bastard [MULT:1.5] [TYPE: slashing] [1d10+4 = 11]
Damage 11 → [to Zombie 2] [DEAD]
[TURN] Gwydiss
Simon: [1d20 = 5]
User ‘Jon’ is back.
Gwydiss: You got this one?
Simon: if he wants me
Gwydess (Gwydiss): end
[GM] [TURN] Zombie 5
Simon: BOOGA BOOGA BOOGA!
GM: [GM] [ATTACK (M)] Slam [1d20+4 = 19]
[TURN] Bors
Bors: [ATTACK (M)] Longsword (MW, S) [CRIT 19] [1d20+8 = 12]
Attack 12 → [at Zombie 5] [HIT]
Campaign saved.
Bors: [DAMAGE (M)] Longsword (MW, S) [1d8+5 = 10]
Damage 10 → [to Zombie 5] [DEAD]
Jory goes back and picks up his sling. He keeps the rapier in hand.
Bors: It’s ok Gwydiss, you can come down now.
[TURN] Bouger
Gwydiss pokes his head out
Gwydiss: It’s safe
Simon claps Gwydiss on the back. Missin some blood eh?
Bouger looks about, “Anymore brain suckers here?”
Gwydiss: I need to visit the fountain
Gwydiss: Be right back
Gwydiss drinks from the fountain and washes his wounds.
[w] → Gwydiss: roll 2d8
Gwydiss: [2d8 = 11]
[w] → Gwydiss: you are healed of disease as well
Jory walks up to the door and examines it for traps.
Bors: [SKILL] Perception [MOD:WIS] [1d20+4 = 16]
Simon: [SKILL] Perception [MOD:WIS] [1d20-1 = 3]
Gwydiss: [SKILL] Perception [MOD:WIS] [1d20+2 = 17]
Bouger: [SKILL] Perception [MOD:WIS] [1d20+4 = 13]
[w] → Gwydiss: you find a pack in the nothwest corner
Gwydiss: Something here
[w] → Gwydiss: it sits upon a large bloodstain.
Gwydiss: Underneath Boors
Bors: Eh
Gwydiss: A pack – blends in with some blood
Bors: I must be unconciously nimble to have avoided it.
Campaign saved.
Gwydiss: Someone check it out
Bors: Go ahead.
Jory will fulfill his duty and examine that area.
GM: Inside are rotted rations, a map of the area and the crypt entrance, a potion, a pouch, and a small handbill
Jory goes back to the door.
Gwydiss: What’s the potion for?
GM: The handbill says, “Anyone interested meet at the Ranger’s lament”
Gwydiss: [SKILL] Knowlege [MOD:INT] [1d20+2 = 13]
Bouger: [SKILL] Knowledge [MOD:INT] [1d20+1 = 19]
Gwydiss: or the pouch?
Simon: whats the map look like??
Gwydiss examines the potion
Gwydiss: [SKILL] Spellcraft [MOD:INT] [1d20+7 = 23]
Campaign saved.
Gwydiss: It’s to cure someone
Bors: Can never go wrong with a potion.
Gwydess (Gwydiss): afk for a sec
Jory no traps and unlocked.
Jory: Go ahead.
Simon: bouger, can you light me up?
Bouger grabs a torch.
Bouger casts light on Simons sword.
GM: A shallow reflecting pool divides this long chamber, running from one end to the other. The water looks cloudy and stagnant. What must have once been marvelous murals covering both walls are now scorched and ruined, the original subject lost in the destruction.
Gwydess (Gwydiss): back
Campaign saved.
tim (Simon): door?
Jory moves up to check out the next door.
GM: The south doorway is actually a portcullis. the portcullis is open
Simon checks the portculis to see if it is QUITE secure.
GM: It appears secure
Simon: Hey bouger, you got another holy burst thing?
GM: [GM] [1d20 = 17]
GM: [GM] [1d20 = 2]
Simon: More crypts up here, maybe more zombies.
Campaign saved.
Bouger: Yes, but I’d rather safe it for healing if we can help it.
Jory: I am ready to let you fight them.
[w] → Simon: make a perception check
Simon: ok bors you want the honors?
Simon: [SKILL] Perception [MOD:WIS] [1d20-1 = 0]
GM: Bats come flying into teh room
GM: You are all swarmed
GM: [GM] [1d6 = 4]
GM: [GM] [1d6 = 2]
GM: [GM] [1d6 = 2]
GM: [GM] [1d6 = 2]
GM: [GM] [1d6 = 6]
Bors: [INIT] [1d20+6 = 17]
Simon: [INIT] [1d20+5 = 19]
Gwydiss: [INIT] [1d20+6 = 13]
Jory: [INIT] [1d20+5 = 14]
Bouger: [INIT] [1d20+3 = 9]
[TURN] Simon
Simon: [SAVE] Reflex [1d20+3 = 6]
Simon: [SAVE] Will [1d20+2 = 4]
Simon: [1d4 = 2]
Campaign saved.
Simon: WAAAAAAAAAAAAAA
[TURN] Bors
Bors: [ATTACK (M)] Longsword (MW, F) [CRIT 19] [1d20+6 = 21]
Attack 21 → [at Bat Swarms 1] [HIT]
Bors: [DAMAGE (M)] Longsword (MW, F) [1d8+5 = 8]
Damage 8 → [to Bat Swarms 1] [MODERATE DAMAGE]
Bors: [ATTACK (M)] Spiked Shield [1d20+5 = 17]
Attack 17 → [at Bat Swarms 1] [HIT]
Bors: [DAMAGE (M)] Spiked Shield [TYPE: piercing] [1d4+5 = 9]
Damage 9 → [to Bat Swarms 1] [DYING]
Bors: take that bat!
Bors: [SAVE] Reflex [1d20+5 = 25]
[GM] [TURN] Bat Swarms 1
GM: [GM] [1d6 = 5]
GM: [GM] [1d6 = 1]
[w] Bors: do I know what I was trying to reflex away from?
[w] → Bors: no
[TURN] Jory
Jory steps forward and waves his rapier at the swarm.
Jory: [ATTACK (M)] Rapier (Small) [CRIT 18] [1d20+8 = 18]
Jory: [DAMAGE (M)] Rapier (Small) [TYPE: piercing] [1d4 = 3]
Bouger smirks, “We’re the goddam Batmen.”
[TURN] Gwydiss
tim (Simon): no one knows what thats like
tim (Simon): to be the batmen
Bill (Bors): …..
Gwydiss takes a step back and cracks the whip into the swarm
Jory: [SAVE] Reflex [1d20+9 = 15]
Gwydiss: [ATTACK (M)] Whip [1d20+3 = 11]
Campaign saved.
Gwydiss: [SAVE] Reflex [1d20+6 = 10]
Simon: [1d4 = 3]
Gwydiss: [1d4 = 3]
[GM] [TURN] Bat Swarms 2
GM: [GM] [1d6 = 5]
GM: [GM] [1d6 = 4]
[TURN] Bouger
Bouger: [1d6 = 2]
Bouger: [SAVE] Reflex [1d20+1 = 11]
Bouger: [1d4 = 3]
[ROUND 5]
[TURN] Simon
[TURN] Bors
Bouger: AHH! COME BACK HERE WITH THE LIGHT! Wait, I can see in the dark
Bors attacks the swarm.
Simon: aaaaaaaaa………..
Bors: [ATTACK (M)] Longsword (MW, F) [CRIT 19] [1d20+6 = 22]
Attack 22 → [at Bat Swarms 2] [HIT]
Bors: [DAMAGE (M)] Longsword (MW, F) [1d8+5 = 8]
Damage 8 → [to Bat Swarms 2] [HEAVY DAMAGE]
Bors: [ATTACK (M)] Spiked Shield [1d20+5 = 20]
Attack 20 → [at Bat Swarms 2] [HIT]
Bors: [DAMAGE (M)] Spiked Shield [TYPE: piercing] [1d4+5 = 9]
Damage 9 → [to Bat Swarms 2] [DYING]
Bors: [SAVE] Reflex [1d20+5 = 10]
Bors: [1d4 = 2]
Campaign saved.
Bors: AAAAAAAA
Jory: Come back!
[TURN] Jory
Jory holds his ground because he has no idea what is happening.
[TURN] Gwydiss
[TURN] Bouger
Jory: Hey Bors, what’s going on?
[w] → Simon: the deal is, you looked into teh pool while fighting and you sudenly saw yourself killing your comrades. The sight frightened you out of the room
Jory: If I knew any swear words, I’d be using them now.
Simon leans a hand on a wall and takes a few deep breaths
Bouger: Okay…so its agreed, we do NOT mention this to the bards, right?
Simon does not look into the water.
Bors: [SAVE] Reflex [1d20+5 = 15]
Jory: [SAVE] Reflex [1d20+9 = 21]
Campaign saved.
Simon: I swear to all the gods of the good I will not kill any of you.
Jory: Good to hear it.
Jory: I am injured.
Jory go to the fountain.
Bouger: [2d6 = 4]
Jory: [2d6 = 3]
Bouger: 2 [1d82 = 6]
Simon: dont look into the fountain anyone…please. Bad shit, real bad shit man.
Bors: Then let’s go into the next room.
Campaign saved.
Bors looks around the room for anything interesting.
GM: There does not appear to be anything of interest here
Bouger: [SKILL] Perception [MOD:WIS] [1d20+4 = 12]
Bors: [SKILL] Perception [MOD:WIS] [1d20+4 = 6]
Jory: [SKILL] Perception [MOD:WIS] [1d20+7 = 21]
Gwydiss: [SKILL] Perception [MOD:WIS] [1d20+2 = 11]
Gwydiss: [SKILL] Perception [MOD:WIS] [1d20+2 = 3]
Jory: Let me.
Simon: Be my guest.
Jory examines the door for traps.
[w] → Jory: make a roll
Campaign saved.
Jory: [SKILL] Perception (Trapfinding) [1d20+8 = 11]
[w] → Jory: you do not detect any traps
Jory: Nothing here.
Jory tries the door knob.
Simon: unlocked?
[w] → Jory: the door appears to be unlocked
Jory opens the door to let Simon goes by.

GM: As you open the door, Jory and simon, make reflex save
Jory: [SAVE] Reflex [1d20+9 = 18]
Simon: [SAVE] Reflex [1d20+3 = 4]
Jory: Kreegah!
GM: Jory, you deftl avoid darts as they stream out of the door
GM: Simon, you are pierced by 7 darts
GM: Take 1 point each
GM: and make a fort save
Jory: I guess there was a trap.
Simon: [SAVE] Fortitude [1d20+5 = 8]
Simon: [1d4 = 1]
Bors to Bouger: “What happened?”
Jory: You look peaked, Simon.
Simon: I look poked
Simon: or pricked
Bouger: Something came darting out at them.
Simon pulls em out
Jory moves forwad.
Simon: Son of a bitch!
Jory: I feel lucky.
Campaign saved.
Gwydiss: That’s why I heard about the Ranger’s Lament
Jory: Come on, Simon.
Bouger: It’s at times like these that I think I went into the wrong profession.
Bouger: I could be sitting at home, charging a gold per hit point for healing….but noooo….adventure and glory.
Simon pulls the last one out
Simon: Fuck that stings
Bors: Chicks dig scars, Bouger.
Jory: Come forward lads!
Jory: I am very excited now.
GM: The vaulted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.
Simon checks for the holes that the darts may have come out of
GM: You see several
Simon looks to jory.
Campaign saved.
Jory: If i was taller, they would have hit me.
Bors: This seems somewhat obvious.
Simon: next time i’ll duck behind you.
Jory: I will keep you safe.
Gwydiss: Watch out for the statues
Simon: bors, side by side with me?
Bill (Bors): this is where the GM giggles
Bill (Bors): 21
GM: [GM] [1d20 = 10]
GM: [GM] [1d20 = 2]
Jory: [SAVE] Reflex [1d20+9 = 25]
GM: [GM] [1d4 = 4]
GM: [GM] [1d4 = 1]
Jory: [SKILL] Acrobatics [MOD:DEX] [1d20+12 = 30]
Gwydiss: [SKILL] Acrobatics [MOD:DEX] [1d20+7 = 26]
Campaign saved.
Bouger looks over, “If you fall off that, I am NOT healing those wounds…”
Bors stands tall and flicks off the statue.
Gwydiss: OK Bouger See how it is done
Jory: That was fun.
Gwydiss: Can you disconnect them?
Simon: i hate my job
[w] → Jory: you can make a perception check
Simon: thats it i fricken quit
Jory: [SKILL] Perception [MOD:WIS] [1d20+7 = 15]
[w] → Jory: you look at the mechanism but are not quite sure how it works
[w] Jory: Can I try again?
[w] → Jory: you can take a look at the other stature
Jory: I can’t disconnect this.
Gwydiss: What trips it?
[w] → Jory: statue
Simon: i trip it
Jory: [SKILL] Perception (Trapfinding) [1d20+8 = 12]
Bors: How’s it going over there?
[w] → Jory: you do not seem to be able to see how everything is connected from here
Jory: Well.
Campaign saved.
Gwydiss: Can we jam it?
Jory: With what?
Jory: Maybe a spike under the front edge, if you have one.
Gwydiss: We have two long spears
Campaign saved.
Gwydiss: Only thing I can think os to set it off and have them run when it passes
Simon: set one off maybe
Gwydiss: Jory can we set them off individually?
Simon: can you see the trigger plates or anything?
Jory: no
Simon: if you figure out how to set em off, maybe you can figure out how to avoid doing so.
Bors: Should I set it off again?
Gwydiss: Just jump ovewr the corner of the pit
Campaign saved.
Bors: [SAVE] Reflex [1d20+5 = 13]
GM: [GM] [1d6 = 6]
Jory: [SKILL] Perception (Trapfinding) [1d20+8 = 26]
[w] → Jory: you see that all 4 squares in between the pits is one large plate
Jory: The 10 feet in front of them is one big pressure plate.
[w] → Jory: you can attempt to slide pieces of wood etc, under its lip to disable it
Campaign saved.
[w] Jory: Would a spear work? I’ll try that.
[w] → Jory: make a disable check
Jory: [SKILL] Disable Device [MOD:DEX] [1d20+11 = 12]
[w] → Jory: you are confident the trap is disabled
Jory: I got it. Come on over.
Simon: BULL SHIT!
Bors: I’m not sure…
Jory: Look, if you don’t trust me, I’ll go.
Gwydiss: Throw me some wtf!!
GM: [GM] [1d6 = 2]
GM: [GM] [1d6 = 4]
GM: [GM] [1d6 = 3]
GM: [GM] [1d6 = 1]
[w] Jory: Check for secret doors.
Gwydiss: Rope. Can I have some rope
Simon: what the hell did you do that for!?
[w] → Jory: make a roll
Jory: I don’t know.
Jory: [SKILL] Perception [MOD:WIS] [1d20+7 = 25]
Jory: It seemed right at the time.
[w] → Jory: you are confident you’ve checked everywhere and do not see any
Campaign saved.
Jory: There are no secrets down here. Just me.
Bors: How does it feel to know you were the first?
Bouger facepalms.
Simon: bors toss him an end of the rope… try to hold on to the other end…
Gwydiss: On my side
Jory: Wait. You’re on the wrong side.
Simon: worst. rogue. ever…
Bors lowers the rope, and lets Jory decide if he wants to climb up.
Jory: Toss the rope to Gwydiss. Let him pull me up.
Campaign saved.
Bors: Oh fine. Gwydiss, can you head to the other side of the pit?
Gwydiss ties off the rope on the statue
Jory: [SKILL] Climb [MOD:STR] (-2) [1d20+5 = 8]
Gwydiss unties the rope from the statue
Gwydiss lowers it down bracing himself
Gwydiss: Shall we tie the stautes to the door?
Jory: Why don’t you use the rope to climb down one side of the pit, then up the other.
Bors: [SKILL] Perception [MOD:WIS] [1d20+4 = 20]
Simon: [SKILL] Perception [MOD:WIS] [1d20-1 = 10]
Campaign saved.
Simon: any ideas jory?
Simon: [SKILL] Acrobatics [MOD:DEX] [1d20+3 = 17]
Simon: [SKILL] Acrobatics [MOD:DEX] [1d20+3 = 19]
Simon: [SKILL] Acrobatics [MOD:DEX] [1d20+3 = 13]
Gwydiss takes out his whip
Gwydiss: I’ll get you if you miss the jump
Campaign saved.
GM: [GM] [1d20 = 9]
Gwydiss: Can we light the wheels on fire?
Gwydiss: You’re big
Simon: if i had a silver piece everytime a woman told me that
Gwydiss: You’d still be a begger
Simon: [SKILL] Climb [MOD:STR] [1d20+8 = 18]
Campaign saved.
Bors: [SKILL] Climb [MOD:STR] [1d20+2 = 4]
Bors: [SKILL] Climb [MOD:STR] [1d20+2 = 9]
Bouger: [SKILL] Climb [MOD:STR] [1d20+3 = 8]
Bouger: [SAVE] Reflex [1d20+1 = 14]
Bouger: [SKILL] Climb [MOD:STR] [1d20+3 = 14]
Bouger gets up, looks back and says, “Is that your money pouch over there Jory?”
Bors kicks the statue out of spite.

Adventure Log 8

The Hero's of Kassen BishopOmega